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								yaokon/Drivers/CMSIS/DSP/Source/FastMathFunctions/arm_sqrt_q15.c
									
									
									
									
									
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/* ----------------------------------------------------------------------
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 * Project:      CMSIS DSP Library
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 * Title:        arm_sqrt_q15.c
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 * Description:  Q15 square root function
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 *
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 * $Date:        27. January 2017
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 * $Revision:    V.1.5.1
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 *
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 * Target Processor: Cortex-M cores
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 * -------------------------------------------------------------------- */
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/*
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 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 *
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 * Licensed under the Apache License, Version 2.0 (the License); you may
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 * not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include "arm_math.h"
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#include "arm_common_tables.h"
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/**
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 * @ingroup groupFastMath
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 */
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/**
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 * @addtogroup SQRT
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 * @{
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 */
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  /**
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   * @brief  Q15 square root function.
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   * @param[in]   in     input value.  The range of the input value is [0 +1) or 0x0000 to 0x7FFF.
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   * @param[out]  *pOut  square root of input value.
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   * @return The function returns ARM_MATH_SUCCESS if the input value is positive
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   * and ARM_MATH_ARGUMENT_ERROR if the input is negative.  For
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   * negative inputs, the function returns *pOut = 0.
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   */
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arm_status arm_sqrt_q15(
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  q15_t in,
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  q15_t * pOut)
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{
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  q15_t number, temp1, var1, signBits1, half;
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  q31_t bits_val1;
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  float32_t temp_float1;
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  union
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  {
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    q31_t fracval;
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    float32_t floatval;
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  } tempconv;
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  number = in;
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  /* If the input is a positive number then compute the signBits. */
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  if (number > 0)
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  {
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    signBits1 = __CLZ(number) - 17;
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    /* Shift by the number of signBits1 */
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    if ((signBits1 % 2) == 0)
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    {
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      number = number << signBits1;
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    }
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    else
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    {
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      number = number << (signBits1 - 1);
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    }
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    /* Calculate half value of the number */
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    half = number >> 1;
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    /* Store the number for later use */
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    temp1 = number;
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    /* Convert to float */
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    temp_float1 = number * 3.051757812500000e-005f;
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    /*Store as integer */
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    tempconv.floatval = temp_float1;
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    bits_val1 = tempconv.fracval;
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    /* Subtract the shifted value from the magic number to give intial guess */
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    bits_val1 = 0x5f3759df - (bits_val1 >> 1);  /* gives initial guess */
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    /* Store as float */
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    tempconv.fracval = bits_val1;
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    temp_float1 = tempconv.floatval;
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    /* Convert to integer format */
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    var1 = (q31_t) (temp_float1 * 16384);
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    /* 1st iteration */
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    var1 = ((q15_t) ((q31_t) var1 * (0x3000 -
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                                     ((q15_t)
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                                      ((((q15_t)
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                                         (((q31_t) var1 * var1) >> 15)) *
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                                        (q31_t) half) >> 15))) >> 15)) << 2;
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    /* 2nd iteration */
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    var1 = ((q15_t) ((q31_t) var1 * (0x3000 -
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                                     ((q15_t)
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                                      ((((q15_t)
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                                         (((q31_t) var1 * var1) >> 15)) *
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                                        (q31_t) half) >> 15))) >> 15)) << 2;
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    /* 3rd iteration */
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    var1 = ((q15_t) ((q31_t) var1 * (0x3000 -
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                                     ((q15_t)
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                                      ((((q15_t)
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                                         (((q31_t) var1 * var1) >> 15)) *
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                                        (q31_t) half) >> 15))) >> 15)) << 2;
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    /* Multiply the inverse square root with the original value */
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    var1 = ((q15_t) (((q31_t) temp1 * var1) >> 15)) << 1;
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    /* Shift the output down accordingly */
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    if ((signBits1 % 2) == 0)
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    {
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      var1 = var1 >> (signBits1 / 2);
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    }
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    else
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    {
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      var1 = var1 >> ((signBits1 - 1) / 2);
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    }
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    *pOut = var1;
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    return (ARM_MATH_SUCCESS);
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  }
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  /* If the number is a negative number then store zero as its square root value */
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  else
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  {
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    *pOut = 0;
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    return (ARM_MATH_ARGUMENT_ERROR);
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  }
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}
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/**
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 * @} end of SQRT group
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 */
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